Move: WASD

Look: Mouse

Left-Click: Lock cursor into window.

R = Reload level

+ = Move faster (can hold down)

- = Move slower (can hold down)

This was made with Unity3D in C#. It procedurally generates terrain for as long as there is enough memory to do so.

More information

Published35 days ago
Tags3D, c-sharp, html5, Procedural Generation, procedural-generation, terrain, unity3d, webgl
Average durationA few seconds
InputsKeyboard, Mouse
Player countSingleplayer

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