Infinite Procedurally Generated Terrain (Unity3D WebGL)
https://twitter.com/hey_sup_m8
Controls:
Move: WASD
Look: Mouse
Left-Click: Lock cursor into window.
R = Reload level
+ = Move faster (can hold down)
- = Move slower (can hold down)
This was made with Unity3D in C#. It procedurally generates terrain for as long as there is enough memory to do so.
Published | Sep 21, 2016 |
Status | Released |
Platforms | HTML5 |
Author | hey_m8 |
Tags | 3D, c-sharp, html5, Procedural Generation, procedural-generation, terrain, unity3d, webgl |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
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