Infinite Procedurally Generated Terrain (Unity3D WebGL)
Left-Click: Lock cursor into window.
R = Reload level
+ = Move faster (can hold down)
- = Move slower (can hold down)
This was made with Unity3D in C#. It procedurally generates terrain for as long as there is enough memory to do so.
Leave a comment
Log in with itch.io to leave a comment.